In this episode, I tackle a series of updates and fixes to my game project, but let me just say upfront—this wasn’t all I worked on over the last 2 days. Here’s the deal:
I also researched and tried:
Integrating GPT into IDEs like Visual Studio and Unity for coding and game development. (still working on this) Unified workflow ideas using tools like LangChain or Auto-GPT. Attempted to setup Studio – Using two webcams, a phone camera, and existing tools (OBS and Shotcut) to create a recording setup in a lounge room. Camera placement strategies for effective multi-angle shots.
Worked on creating a Linux Windows Subsystem to run Ubuntu on Windows 11 for my open-source AI assistant, then started exploring hosting it on a VPS and also on HYPERV or VMWare and VirtualBox?? So much effort…
Spent over an hour on the phone with my domain provider, trying to access my cPanel to do some SEO—still no resolution. Goal to duplicate current wordpress and improve the SEO and move across to private VPSNextCloud integration, looking into hosting options and Crypto providers in Germany. So yeah, lots of spinning plates today, but let’s get into the main devlog.
🎮 Game Development Breakdown:
0:49 – GameManager Overhaul: Revamping the GameManager, consolidating the SceneManager, and streamlining the workflow.
1:05 – Singleton Management: Exploring Events and Delegates for cleaner singleton handling.
1:37 – Scriptable Objects Revisited: Rethinking their role in the project’s architecture.
2:30 – Unity Editor Tweaks: Coding specifically for the editor to enhance productivity.
2:53 – DestroyOnLoad Debate: Evaluating whether to use DontDestroyOnLoad for certain objects.
4:08 – TimeManager Redesign: Separating the TimeManager and integrating a custom timer into the GameManager.
4:25 – Hardware Troubles: Encountering potential issues with my NAS WD Red drive.
4:35 – GameManager Refinements: Streamlining and optimizing its functionality.
5:00 – Simplification: Introducing Enums and reconsidering the SceneManager’s purpose.
5:39 – UI Fixes: Assigning dedicated Canvases to managers and addressing UI bugs.
7:19 – Code Cleanup: Ongoing efforts to clean up messy scripts and improve maintainability.
7:42 – GameManager Accessibility: Ensuring it works seamlessly across all scenes.
8:00 – Spider System Optimization: Addressing and cleaning up spaghetti code.
8:32 – PauseMenu Implementation: Adding a PauseMenu with an attached canvas for smoother gameplay.
9:09 – UI Redesign: Updating the UI with a brown and cream color palette for a cohesive look.
11:07 – Bug Fixing: Recovering from a mistake in Fly.cs and implementing a better solution.
12:12 – Final Adjustments: Wrapping up miscellaneous tasks and improvements.
19:10 – Fly System Updates: Successfully spawning flies via FlyCreator and refining WebsterLevels.cs.
🎵 MUSIC CREDITS:Support these creators:
https://pixabay.com/music/beats-chill-house-mellow-moments-251693/
https://pixabay.com/music/beats-inspiring-music-motivational-piano-background-intro-theme-261894/