BOSS IT DEV DIARY 00018 – 2D EYE TRACKING CURSOR & ENEMY | PERSONALITY | EYEBROWS |

For those who are watching, I really appreciate you, and I want your feedback or suggestions on things you’d like to see.

0:12 – Creating Personality – Eyes Follow Cursor
0:35 – Making the Eyes and Pupils in Gimp
1:37 – EyeMovement.cs Script
2:43 – Quick Test
3:17 – Making the Eyebrows in Gimp
3:51 – SPIDERMOOD.CS – MANAGE THE BROWS
6:36 – Experimenting with multiple eyes
8:27 – Testing
9:07 – Back onto 2 eyes
9:20 – Making the Eyes Blend Better with Model
9:47 – Making the Eyebrows
11:02 – Cleaning up Scripts
11:23 – SpiderMood.cs Plugging into the FlyStatus Code
12:14 – Spider.cs SpiderStatus
12:33 – SpiderMood.cs SpiderStatus
13:04 – Implementing SWITCH/CASE of the Spider.cs STATUS ENUM Into the other scripts that will reference it to do their own tasks Without needing Spider.cs to do everything.
13:34 – Setting up the WATCHFLYS()
14:43 – Setting up the Switch/Case In SpiderMovement
15:36 – Fixing Switch/Case in EyeMovement
16:02 – Cant Reference Like This, Need Local Varable16:35 – I figured it out Eventually
17:19 – Fixed EyeMovement Switch/Case
17:49 – Setting up to watch Multiple Enemies
18:33 – BUILD PREVIEW
19:21 – Some Variables Made
19:54 – Replace Dialogue Spiders with new ones
20:21 – Obviously Lots of Script Breaks Going to Fix
21:08 – Make Spider State Dictate the Mode Of Spider
21:33 – Pointless cause I fix all the scripts without having to disable them for dialogue scene
22:27 – Fixing SpiderLives.cs
22:53 – Get Leg Anims Out of Spider.cs – SpiderLegs.cs
25:03 – GameManager to Change Spider Status
25:28 – Improving the SceneManagerScript.cs
25:47 – Seem To Be Doing All Sorts of Assorted Stuff
26:31 – Apply Spider GIZMOS
26:48 – Testing
27:14 – THE NEXT DAY … DAY 2
27:37 – Making a Fly Factory
31:03 – STARTING TO PASSOUT
31:15 – STARTING TO PASSOUT – LEFT IN BROKEN STATE 🙁

I’ve been putting in half a day to edit each video, sharing hard-earned knowledge, tips, and tricks across 45+ videos. With only 1 like on most of them, it’s tough to justify this level of time and energy without more engagement—it’s clearly not as valuable as I thought and is distracting me from making the game.So, moving forward, I’ll scale back to 1-2 videos per week to keep things manageable. Every like, comment, or suggestion could lead to another 2-3 videos or even spark programming binges—it’s often the only thing motivating me to keep creating. Your support really DOES make a difference in shaping what comes next. Thanks to those who are watching!
MUSIC – See my Friend – https://pixabay.com/users/turtlebeats-46526702/

 

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