“Webster’s Development Journey: From GoDot Back to Unity”
“Webster’s Development Journey: From GoDot Back to Unity”
After two years of trying to move Webster to GoDot, we decided to return to Unity, sticking with what we know best. This decision has been a major turning point for the project. With the introduction of AI tools, our development has accelerated like never before. Our creative and programming potential has reached new heights, and every day brings exciting new challenges. Plus, we’re composing all our own music and sound where possible, further personalizing the experience.
We’ve completely remade Webster, and in this video, you’ll see the stark difference: before AI, with just 0.5 years of experience, versus after AI, with two solid years of growth and learning. The improvements are incredible.
The goal is to publish Webster, and whether it succeeds or not isn’t the point—this journey has been all about persistence and passion. Success doesn’t happen overnight, and it’s that drive that keeps us moving forward.
This video shows a glimpse of Webster before (Unity 2022 and prior) and after (2024+), showcasing just how far we’ve come.
They are all great Engines and nothing is ever 100%. Utlimately it boils down to what kind of work your going to be doing, solo or team and/or creative art style 2D or 3D? Myself, I like to DIY everything and not use other peoples assets (I use Gimp(2D art) Blender(3D art) and FlStudio (Music Production).
If i were a starting Developer and making only solo games, using simple pixel art style, I would choose GoDot hands down. If i were a more 3D enclined artist, maybe have a team, dont mind lisencing agreements, then I would go with Unity3D, and if i wanted to focus on c++ and Realistic Environments, I would go with Unreal, However I would expect it would be a large investment of time to master.
Unity: Pragmatic Choice
Unreal Engine: The Tempting Beast
Godot: The Open-Source Appeal
Unity as the Practical Choice
Less delays, less procrastination, when using unity and it meets my current demands, I remain open to exploring Unreal Engine and Godot further as my skills progress.
In Conclusion
Unity3D, well-regarded for its prowess as a 3D Game Engine, has rolled out a revised pricing model that pertains to software installations. While Unity3D clarified that these charges apply exclusively to the initial installation, concerns have arisen, particularly concerning multi-platform deployments. This shift has ignited discussions within the Developer communities.
The decision to port some programs, from Unity to Unreal Engine 5 is a significant undertaking. Unreal Engine 5’s cutting-edge features, such as Nanite and Lumen, offer a promising environment to elevate the gaming experience, but how does that apply to 2 and 2.5D? This transition requires meticulous planning and resource allocation, thus we have requirement to reduce our Social Media Posts.
While Unity3D is not traditionally known as an AI development or 3D modelling platform, its capabilities in these domains have been continually expanding. Unity3D’s pricing changes introduced uncertainties and increased costs for developers. To ensure we maintain a sustainable approach in development, we have chosen to explore Unreal Engine 5 and Godot Engine for prototyping and smaller projects.
We have developed quite a few projects over the years, and Unity3D’s pricing shift has prompted us to re-evaluate our development strategy. While we transition our AI assistant to alternative platforms, we remain committed to innovation. Have you been betrayed by Unity? Please let us know.
More Information –>
https://www.reddit.com/r/gamedev/comments/16ilfui/a_deep_dive_on_why_unitys_new_install_based/
https://www.theverge.com/2023/9/15/23875396/unity-mobile-developers-ad-monetization-tos-changes