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BOSS IT DEV DIARY 00016 – TimeLapse | MAP Locations | Lore | Anim | Weather | SQLPHPResearch | Build

Today I Designed a Game Map using AI and put it in my Game
– Created a bunch of UI Elements to Identify areas on the map
– Created the Locations and Lore for them
– Fixed Boss Animation and Camera Zoom Slightly
– Hooked up the SceneManager to load all 4 scenes in order
– Fixed GameManager issue not changing weather because of donotdestroyonload – needs work
– Created Blue Lighting Effects
– Researched SQL PHP for HighScores, Accounts, Login
– Troubleshooted Build not the same as Scene
PLEASE LIKE & SUBSCRIBE – IT ENCOURAGES ME TO DO MORE AND NOT FEEL LIKE IM WASTING MY TIME AND IDEAS

Anything you want to see? Ideas? Let me know. Want to Contribute?

MY PC is struggling with this GTX1650 Downgrade while my Radeon 9850XT gets replaced or repaired.

I have INVESTED in VIDEO & GAME Production and ordered a – PreSonus AudioBox 96 Studio 25th Anniversary Edition Recording System – Expected in 3 weeks. https://www.amazon.com.au/gp/product/B08DBGNZT1/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&th=1

Taviolo 60 – Recreating in Unity3D

Just playing around with a Taviolo 60 map we found at Stanford. we can get 4x better resolutions using 600MB JP2 file. So, we did that, now were going to reverse engineer the source code of QGIS to make unity3D manage rendering it at a much higher level of detail, were talking an image that takes up 10GB memory without QGIS.

Progress on Taviolo 60 map we found at Stanford. Zooming | Panning and Environment systems. working with 12MB file, to replace with 600MB JP2 file and write custom code. We show the difference between our projects details and using specialist app QGIS in this video.

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