Archives for webster

BOSSIT DEV DIARY 00005 -Scriptable Objects? Lightening+Thunder – Timelapse Development of Webster

“Webster’s Development Journey: From GoDot Back to Unity”

BOSSIT DEV DIARY 00004 – Adding Health Bar – Making Mistakes – Timelapse Development of Webster

Dev Diary 00003 – From GoDot Back to Unity

“Webster’s Development Journey: From GoDot Back to Unity”

After two years of trying to move Webster to GoDot, we decided to return to Unity, sticking with what we know best. This decision has been a major turning point for the project. With the introduction of AI tools, our development has accelerated like never before. Our creative and programming potential has reached new heights, and every day brings exciting new challenges. Plus, we’re composing all our own music and sound where possible, further personalizing the experience.

We’ve completely remade Webster, and in this video, you’ll see the stark difference: before AI, with just 0.5 years of experience, versus after AI, with two solid years of growth and learning. The improvements are incredible.

The goal is to publish Webster, and whether it succeeds or not isn’t the point—this journey has been all about persistence and passion. Success doesn’t happen overnight, and it’s that drive that keeps us moving forward.

This video shows a glimpse of Webster before (Unity 2022 and prior) and after (2024+), showcasing just how far we’ve come.